-
### Godot version
4.0.alpha10.official
### System information
macOS 12.4 (Monterey), Vulkan, Intel Iris Pro 5200
### Issue description
Latest release of Godot 4.0 (alpha 10) seems to be…
-
**Is your feature request related to a problem? Please describe.**
Sending 'live' data from a DCC app (`Maya`, `Houdini`, etc.) to `kajia`.
`NSI` is an open, node-based C API for DCC apps to commu…
-
### Godot version
4.0.dev (we cut from 880a0177d12463b612268afe95bd3d8dd565bf52)
@Zylann's terrain module on top
### System information
**multiple hardware tested**
MacOS 12.4 intel i9
MacO…
-
Hi, I am part of a company that is developing a vulkan application and noticed that some specific shader code causes amdvlk64.dll to crash on RDNA but not other architectures. In RGA this just fails o…
-
It seems that compute shaders with the D3D11 backend are unable to write to 3D textures past z=0. The same code running with the Vulkan backend is able to write to the entire depth of the texture.
…
-
meson Build -Dtests=true
```
The Meson build system
Version: 0.63.0
Source dir: D:/msys64/home/Chipcraft/libplacebo
Build dir: D:/msys64/home/Chipcraft/libplacebo/Build
Build type: native buil…
-
I tried to use the automatic CI builds, but they are broken on both Linux and Mac:
- The include folder is empty
- In debug builds the static lib binaries are not included at all.
Windows on the …
-
The [recent releases](https://github.com/vulkano-rs/vulkano/blob/master/CHANGELOG_VULKANO.md) had a lot of breaking, but important changes. The migration could be a bit confusing for the users at the …
-
As discussed in the [February VF2F](https://docs.google.com/document/d/1r5QbKsqwZxZzD2CqbpteTGJ2bQwTHje_coZ8UCIAyik/edit#bookmark=id.3at46l50old1), WGSL should get a built-in function `workgroupBroadc…
-
### Godot version
4.0-alpha11
### System information
macOS 12.4 MacBook Pro Intel(R) Iris(TM) Plus Graphics 655
### Issue description
Firing up alpha 11 gives me a black window (other than the ti…