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I followed the instructions shown in this repo for the Yocto build. Specifically the Yocto Xwayland build.
Specifically bitbake imx-image-full
Hit an error during the build with building the fol…
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I saw that in ticket #978 it was mentioned that there was a WIP for Vulkan extensions but it was not ready so not shipped. Is there a timeframe/roadmap for when they might be ready? I really love the …
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When trying to run `python tools/git-sync-deps`, I receive a series of errors culminating in `subprocess.CalledProcessError: Command '['/System/Library/Frameworks/Python.framework/Versions/2.7/Resourc…
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### Steps to reproduce
I wrote an app some time ago, recently I made a change, the app works OK with Android simulator on my PC, but when I try to debug it on Samsung S6 tablet with Android 13, I am …
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The background locator do not start on Android:
Log error:
```
D/BackgroundLocatorPlugin( 4983): start locator with Google client
D/EGL_emulation( 4983): eglCreateContext: 0x7b11e1b600: maj 3 mi…
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Type: Bug
*Context*
- Managed Dependencies: on
- Cloud SDK Version: 412.0.0
- Skaffold Version: v2.0.3
- Minikube Version: 1.28.0
Extension version: 1.21.0
VS Code version: Code 1.74.0 (U…
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Hi,
I'm new to cmake and IMGUI, but I need to build the library for glfw and opengl3. I saw that you didn't provide cmake flags for it. How can I modify it?
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I tried to build fuchsia on my macOS 10.15beta, xcode11.0 beta2 following instructions provided on https://fuchsia.dev/fuchsia-src/getting_started
However, I'm continuously meeting
```
ninja: e…
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Hello!
I was wondering if it would ever be possible to 'select device' for vide encoding in the future?
This means we could encode on a second GPU while the game is running on the first GPU.
It w…
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### Describe the bug
The default location for the Android SDK's `.android` directory is `$HOME/.android` but it can be an arbitrary directory via `ANDROID_USER_HOME`. When Briefcase creates an AVD,…