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Hi, thanks for your work!
Your fork works very good on my backend and performs well when sending data to frontend desktop Unity client. However on iOS it does not do anything at all. I don't have muc…
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Hi,
I've been facing an issue for some time where almost any shape - I've tested with btBoxShape and btConvexHullShape - managed somehow to tunnel the terrain (a btBvhTriangleMeshShape). I've searc…
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Trying to do webgl builds on unity 5 results in errors and produces no artifacts. The errors shown on the editor log are the following:
```
InvalidOperationException: The process must exit before get…
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Hey! I implemented this like you have it in the demo folder, but to record a canvas that is displaying 3D stuff with WebGL. But the resulting video, while having the correct length, is plain black. An…
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**Current Behavior**
I have a hook that updates the score every 500ms. I wanted to display the score inside the `headerTitle` but it results in ~10 FPS drop in the application.
```tsx
export fu…
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From the README:
> Working with a rules means we know what changes from one state to the next. Given that, we don't need React and its diff algorithm. It also means we don't need subscriptions. If …
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There are some tweaks I had to make in order to get the library to build for the Unity Web Player. I'm not 100% sure how safe the changes are. Most of the issues are API calls that aren't present in t…
ssfrr updated
8 years ago
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dear author,
I'm a graduate student majoring in AI and trying to incorporate GPT API into this game. However, I found that I can not run the game when run the code locally and the screen of the gam…
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### Godot version
3.4.4
### System information
iPhone 7 iOS 13.6.1 GLES2
### Issue description
Textures are rendered as plain white on older versions of iOS, Anything 15.0 or above will render ju…
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Can MemoryPack work well on mobile platforms such as Android, iOS, or WebGL platform?