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More examples are needed as part of documented the available functions and showcase how to do stuff and how to build them. New and current examples needs to be checked for correctness as well as old g…
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Per https://github.com/iovisor/bpftrace/pull/1150/files there is a bpf_probe_write_user(). It should be documented in the Reference guide. A working example would be nice as well.
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Despite the code working well, I think it'll be beneficial if virtual methods, overridden or not, be documented on the end of every class
```
Class {
// classSpecificFunctions
// Overridden
// over…
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Hi,
I'd like to have some commands (on toolbar or in menu to assign to a shortcut key) to copy source lines of a change block (or the current single line) from the first file to the second and vice…
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**Tell us about your request**
Our current service mesh is agnostic to how workloads are run and integrates nicely with containerized and non containerized services. Because of this we have a large n…
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Combine with https://github.com/thisandagain/color and add different picker styles. For example, for HSB it could be the top slice of this:
![](http://colorizer.org/img/hsv.png)
This is very well do…
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Currently, the `Store` asset type, which provides key-value storage for asset instances, is not documented enough.
There is one short example that explains a little part about it, but we'll be able…
6r1d updated
3 months ago
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It would be nice if communication between agents using the addon is documented somewhere.
This could open the door for more contributors as well as allowing other addons to interact with Monolith a…
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DirectX 12, like Metal (#4), uses LLVM bitcode as its low-level representation which is actually quite well documented ([DXIL](https://github.com/microsoft/DirectXShaderCompiler/blob/master/docs/DXIL.…
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Hello,
Thank you for your great work, I managed to run the code with the provided dataset.
However, I have been exploring the repository as well as the paper and noticed that the method for prepar…