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Hi folks,
I had an issue today getting the 3d mapping stuff running on my own machine in order to do some meta-room scans in simulation.
Using: Ubuntu 14.04, GeForce GTX 950, nVidia driver 352.63, C…
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Even at the outset of developing our current OpenGL renderers, it was planned to 'some day' rewrite it in Vulkan.
So far, at least on windows and linux nvidia machines, we've been happy enough with…
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I am using Win10 on a Ryzen 2400G with internal graphics on a single 4:3 CRT monitor (at 1280*1024@72Hz) and corded Xbox 360 gamepad. I did a quite detailed analysis of Sega Driving Simulator. This is…
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```
What steps will reproduce the problem?
1. loading obj + mtl (mtl mapped with png)
2. use jsc3d to render 3d obj+mtl
What is the expected output? What do you see instead?
My expected output should…
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```
What steps will reproduce the problem?
1. loading obj + mtl (mtl mapped with png)
2. use jsc3d to render 3d obj+mtl
What is the expected output? What do you see instead?
My expected output should…
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Hi! I am trying to use the pretrained tokenizer to obtain latent code for my input CT images.
However, I didn't see the identity-mapping-like reconstruction as demonstrated in Figure 3 of your pa…
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The right-click context menu for FBX files gives an option to "Edit Scene Settings...", but the window that opens when selecting it says "Edit FBX Settings"
I think the context menu should say "FBX…
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Hello Team,
I need a rectified depth image so as to use it for distance measurement, but to do so I pass it through image_proc package. That package doesn't work with the camera_info topic publish…
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I'm not against adding a route mapping `[bbox, zoom level] -> png` and `[bbox, zoom level] -> pixel data`. Something like
```
# vanilla singleband tile
/singleband/{keys}/{x}/{y}/{z}.png
# unt…
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The current workflow is not optimized for a large number of label sources. In the use-case where label sources are binary masks of primitive type (meaning that they have only 0 or 1 values), there are…