-
**Description**
The task is to implement the new design for the transfer history menu in the mobile app. (under history heading)
**Assets and Design Screens**
All assets and design screens have a…
-
Add clouds and churning gaseous atmosphere for various world types.
There's a [forum thread](http://pioneerspacesim.net/forum/viewtopic.php?f=4&t=206&start=20) with links to various techniques.
-
Whenever players wear 2 or 3 pieces of witch set from this mod and encounters a witch, the game will crash. I use Neruina (mod that isolates problematic entities) which will instead pause the encounte…
-
Define color theme, general look & feel, the atmosphere we want the game to give off.
Draw ourselves the sprites to have something unique and consistant :)
-
After cloning the project from git and adding the module via `meteor add chatpal:search` new files are created within the Rocket.Chat folder.
should all these files just be added as usual:
`git ad…
-
The standard name downward_heat_flux_at_ground_level_in_snow includes in its description "ground_level means the land surface (beneath the snow and surface water, if any)".
The standard name upward…
-
Color, census tract, atmosphere field, time, grid (resolution).
Modify Jupyter API.
Link zoom and resolution.
-
Atmosphere should support game plug-ins. This will entail designing a system for facilitating these.
-
hi,
We are trying to tune Atmosphere/nettoshpere, but after we have below, our app does not receive onReady() event:
```
Config.Builder configBuilder = new Config.Builder();
...
configBuilder.…
-
Rather than using the pre-compiled executables, I changed `config.yaml` for the `pre-industrial` branch to use the executables built via https://github.com/coecms/access-esm-build-gadi/tree/master :
…