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I have a Google Home Mini in which I'm doing some testing, and I found out that it doesn't match the format specified at [GHLocalApi](https://rithvikvibhu.github.io/GHLocalApi/#operation/EurekaInfo) `…
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Previously I was using the Timer() thread to create a Volume Fade In and Fade Out effects while playing the audio and setting up the volume in it. After upgrading to the latest version of ExoPlayer no…
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This file is ~48h long, but metadata has stored duration as ~22min.
https://odysee.com/@HumanitysVault:a/Michael-Tsarion-massive-audio-collection-of-interviews-no.1-(48h):1
File itself has corre…
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This is a proposal for future consideration, written after discussion in #877.
The problem is this: many game authors do not seem to realize that they are using audio of *unnecessarily* high qualit…
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This is the native format for Renoise, so basically a modern tracker format.
I'm not sure if there is a playback library, but there is a tool which can convert to MOD. So potentially partial suppor…
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**Apple Feedback Assistant ID:** FB12208094
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I recently reported on [Twitter](https://twitter.com/chrisatlatenite/status/1661194573115432960):
> It seems that if you've created Audio Effects…
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This is just a point of converstation.It might be a good idea to look into integrating the faut Programming language after all I have winked Linked this programming language in #935
It might be an i…
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I think the original programmer of spleeter abandoned the project, since there has been no news about it. Also, I found that the following site is better for voice isolation than the program itself:
…
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# **Description**
Team 11 will work on creating and implementing audio and music into the game. We will collaborate with other teams to create audio that matches the aesthetic and theme of the rest o…
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Hi,
I've a video with two audio tracks one stereo and another one 5.1 both having AAC codec. When executing Mp4Info command on this file, it gives `channels = 2` for 5.1 track whereas it should be …