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NOTE: Krita is fixed now, thanks! This still applies for Unreal Engine, so I am keeping the issue open. Expand to view the original issue including Krita
Krita does not support Wayland, and Unrea…
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When I try and run blend2bam with blender 4.2 I get the following error.
PyInit_bgl: 'bgl' imported without an OpenGL backend. Please update your add-ons to use the 'gpu' module.
File "C:\Users\…
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Hi authors!
Thank you for this amazing work!
Could you please explain more about why applying ACES tone-mapping is good for shadow removal? Does it works also with other tone-mapping methods? I am s…
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I'd like to see comparison screenshots in the README with linear, Reinhard, Filmic and ACES tonemapping :slightly_smiling_face:
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```
Gamekit is in very good shape in term of graphics and model pipeline (work
directly with Blender file) now but the physics support is quite limited.
For example, no compound shape and constraint…
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```
What steps will reproduce the problem?
1. download svn repo
2. cmake svn repo
3. use generated svn repo
What is the expected output? What do you see instead?
Expected: Something functional. Inste…
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```
What steps will reproduce the problem?
1. download svn repo
2. cmake svn repo
3. use generated svn repo
What is the expected output? What do you see instead?
Expected: Something functional. Inste…
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**Concisely describe the proposed feature**
I'd like to intergrate Taichi into Blender's Python scripting module so that people could play with their customized Taichi physics engine in Blender.
W…
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Hello, for a particular pipeline, we are interested to generate the lightmaps of the Meshes, we are interested in baked texture and the UV mapping , but we want to keep the material of the Mesh preser…
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```
Gamekit is in very good shape in term of graphics and model pipeline (work
directly with Blender file) now but the physics support is quite limited.
For example, no compound shape and constraint…