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## Round ID: locally tested
## Testmerges: irrelevant
## Reproduction:
Kill dragon
craft material floor out of his bones
![image](https://user-images.githubusercontent.com/288…
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![image](https://user-images.githubusercontent.com/101518147/158069555-56156286-8fbf-4932-a189-8a728279c696.png)
Python: Traceback (most recent call last):
File "C:\Users\User\AppData\Roamin…
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**Is your feature request related to a problem? Please describe.**
Currently there seems to be no support for the ".Pose" file. ".Pose" files are still poses whereas ".VMD" are usually motion data.
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I tried implementing FACSvatar with Blender 2.82 with newer version of MB-LAB (1.7.8) and the following issue arises:
Traceback (most recent call last):
File "", line 1, in
File "**path**/FA…
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Here is my case.
I convert MMD VMD animation in unity.
Then i record the animation to the bvh file.
Import the BVH to blender with same fbx then the character hand and leg doesnt have any motions.
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GIST:
https://gist.github.com/dff4634a0aecac1360a609fa0469a6f9
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This is a semi procedural example of how we can utilize Sverchok Add-On in Blender to have control over multiple pose bone constraints. I am focusing especially on Bone Action Constraints.
[bone_ac…
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Add examples demonstrating
- [x] Comparison with approximation in Adachi & Kasai 2011
- [x] Comparison of pre-specified models with astropy
- [x] Comparison across parameter space with astropy
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# Issue Overview
When exporting a skeletal animation to .kf, the addon appears to only look at bone transformation keyframes, disregarding the effects of bone constraints. This means it's not possibl…
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TWLmenu++ became very heavy and overloaded, so I have a suggestion of creating bare-bone version of TWLmenu++ for 3DS.
It can be described as "DS games and nothing else". The main goal is to drastic…