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**Describe the bug**
Unexpected primitive fitting results when exporting PhysX Mesh assets as primitives
**Steps to reproduce**
Steps to reproduce the behavior:
1. Open a level using `AutomatedT…
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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*
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### Godot version
4.0
### System information
Windows 10
### Issue …
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If perry doesn't attack a zombie, he can push them to a side.
This might not be fixed if we add a hitbox (maybe he takes dmg but the pushing aspect isn't an aspect we probably want)
Fix: make the fo…
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Thank you for the awesome repo.
How can we implement collision for obstacles? and what about vertical movements like ramps?
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**[Original report](https://bitbucket.org/rude/love/issue/1125) by Bart van Strien (Bitbucket: [bartbes](https://bitbucket.org/bartbes), GitHub: [bartbes](https://github.com/bartbes)).**
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**Describe the bug**
When the container parameters of PostFX Layer component (or any Surface Data component) are empty, their clear container bin buttons are grayed out signaling that there are no el…
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### Is your feature request related to a problem? Please describe.
I'm labelling this as an enhancement rather than a bug because on the surface, it appears to just be a misconfigured setting.
C…
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Reference this thread on the KSP forum from about a year ago http://forum.kerbalspaceprogram.com/index.php?/topic/121017-thermal-mechanics-and-physicssignificance/#comment-2478242
I can't remember …
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To build out 1-1.