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### 服务端版本 LightingLuminolMC Version
LightingLuminol version git-Luminol-"ca1d18a" (MC: 1.20.4)
### 预期的行为 Expected behavior
当玩家传送时,100%传送成功且不会崩溃
### 观测到的实际行为 Observed/Actual behavior
当玩家传送时(无论是用Re…
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Multicast network packages doesn't seem to be transported to all containers in an Overlay network configuration.
I have investigated this a bit trying various manual config inside the network name sp…
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### Checks
- [X] I have checked that this issue has not already been reported.
- [X] I have confirmed this bug exists on the [latest version](https://pypi.org/project/polars/) of Polars.
### Reprodu…
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### What it does
I'm not sure if it is a Clippy responsibility, but I think it would be nice to suggest to use "[workspace dependencies](https://doc.rust-lang.org/cargo/reference/specifying-dependenc…
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https://hacks.mozilla.org/2018/10/calls-between-javascript-and-webassembly-are-finally-fast-%F0%9F%8E%89/
https://github.com/rustwasm/wee_alloc
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I tried this code:
```rust
#[derive(Copy, Clone)]
pub enum Foo {
A,
B(u8),
}
pub fn foo() -> Box {
Box::new([[[Foo::A; 50]; 50]; 50])
}
```
I expected to see this happ…
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### Describe the feature
I see that if I use the network handler I could both remove peer and disconnect from peer:
`network_clone.remove_peer(peer_id, PeerKind::Basic)`
`network_clone.disconne…
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I think this is a very convenient feature that `pdm` and `poetry` has. When I try to make a package that may use CUDA, I need to have a dependency that depends on hardware configurations, and a packag…
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**Godot version:**
Godot 3.2.4 Beta 6 Compiled with MSVC
**OS/device including version:**
GLES3 RTX2080s Windows 10 64bit
**Issue description:**
While attempting to bake the God…
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Transferred from email thread:
Hi, @mrk-its,
I was delighted to see your rust-mos crate.
I followed the installation instructions and am getting a failure on the very last line. (So close!)
…