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so got a wonderfull bug not sure how its happening or if its even agm
we run sat ops 20-30 users and with agm medical
the issue as it stands now is once someone is woken up with EPI they die normal…
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Please complete all of the following sections, or the ghost of Joseph Pulitzer will spookily dance around your issue! A completed version of this template can be found at https://github.com/jsoma/data…
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As written by @FatherSarge in https://github.com/Rafael09ED/Arma/issues/9:
> Hey Rafael,
>
> Just discovered this mod a few ago, fantastic idea and I love that the pilots don't die on missions a…
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Ich bekomme eine weiße Seite mit dem Droplet, weil die Funktion truncate() bereits im Modul "Anynews" (das alte) in der include.php definiert ist, vom NIA aber als externe Lib nochmal eingebunden wird…
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```
spawning marker for 3665
someone revived 3665
removing marker for 3665
someone revived 11630
removing marker for 11630
someone died 72198331559123546; {"serverId":501,"playerId":11630,"level…
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Foundry v11.315
DND53 3.1.2
Module v1.2.0
Hey, thanks so much for adding the failed-death save option! I did some basic tests and it's working with v1.1.0, but I noticed that when I updated to v1…
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### Possible Fixes
Yes
### Modpack Version
1.8.26
### What happened?
my friends and i are running the latest version of ATM6 and have ran into a strange bug. whenever a player dies and respawns t…
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It would be nice to have a simple calculation and visual of the number of draws remaining until death for either player. Tying it to the fatigue counter would also reduce potential visual noise.
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### Ability name
Whirling Death
### Description
Timbersaw's Whirling Death always removes way more than 16% strength from Undying during Flesh Golem.
It should only remove 13%, and 16% wi…
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In multiplayer, its possible for clients to "die" to a hit that didn't kill them, resulting in them still being able to play but being registered as dead for purposes of the run.
I am unsure if thi…