-
The goal is to fix numerous issues with LLE rendering. Ultimate goal is to make LLE as good as HLE.
I implemented new method to map N64 LLE triangle into set of OpenGL triangles.
The idea and impl…
-
-
-
-
Currently, all melee weapons leave bullet holes when you strike a wall or other static object. Your player is armed with an axe, strikes a wall, and a bullet hole decal is left there.
I would like …
-
### Which component should be improved?
Entity
### Describe your suggestion
basically allow overlays to render (and move with) brush entities such as func_detail, func_brush, func_movelinear, etc. …
-
-
[Migrated from JIRA ATOM-17142]
Provide a detailed description of the defect here and include any possible workarounds.
----
Found in Build:
Reproducibility: 100%
Prerequisites:
Steps to Re…
-
-