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@Peterande
Thank you for your model. I will carefully compare it with the results of YOLO 11 on the dataset in my work project.
I will ask you a question in advance, the answer to which I did no…
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When I try to use --frame-dup, I get:
```
Error Video encoding (v2.42.2)
D:\Eseguibili\Media\StaxRip\Apps\Encoders\x265\x265.exe --crf 16 --preset slow --output-depth 10 --level-idc 4.1 --no-hi…
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### Describe the bug
When disabling the Wallpaper depth effect option, the wallpaper remains zoomed in despite the option being turned off.
### Steps to reproduce
Steps to reproduce the behavior:
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Setting `WebGLRenderer` parameter `logarithmicDepthBuffer : true` causes depth rendering issues. Please see the screenshots.
| `logarithmicDepthBuffer : true` | `logarithmicDepthBuffer : false` |
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Hi ,
I am wondering where in the output the depth of coverage is written??
Thanks
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I just saw there was an update to the original project repo that the depth estimation is now compatible with video. Should this work as it is or would that need a new model for comfy?
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Hi! Thanks for your great project!
After reading your paper, I have a question about the calculation of the depth per pixel. It seems that you just told the calculation method of depth per Gaussian…
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Hello, I have been researching monocular depth estimation recently. I found this place, and the documentation is very detailed, but I still have a small question that I would like the author to help m…
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**Please provide an in-depth description of the question you have**:
请教下CUDA_DEVICE_SM_LIMIT = 0 ,这种情况libvgpu属于是拦截了还是没有拦截呢,相比nvidia-device-plugin有没有损耗呢
**What do you think about this question?**:
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