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**Describe the bug**
On higher versions Minecraft, like 1.14.4&1.16.5, players can't get off the train from external doors and will be teleported to the centre of the stock when attempting to enter…
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After an update in May 3(so 0.91-0.94) notifications from a child lock automation (keymaster_back_door Lock Notifications) stopped working. When I run a trace on the automation I get the following:
…
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### The problem
I have a basic Tuya garage door opener. It has a contact switch to determine whether the door is open, and a button to send the open/close command.
Within the Tuya app, I can configu…
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I am trying to add a wifi door/window sensor through the integration. I have the local key but I keep getting an unknown error. It appears as though it cannot locate the IP I have given. I am certa…
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#12
The Sensor to track customers entering/exiting will be mounted above the entrance to Boise Brewery.
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Bots can close map-end saferoom doors, sometimes it doesn't even open when all the bots are dead while sometimes you can't open it at all and the bots will warp inside.
Not entirely sure what the "de…
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```
1) Make so when door/vehicle owner adds co-owners they shouldn't pay for
door/vehicle again. It's more realistic like key duplication.
2) When door owner sells door/vehicle he should have a choi…
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What is the problem?
When an admin sets a door to non-own-able(firefox correction win.), it displays
"NULL" across the door.
Do you have any errors? serverside or clientside? If you do, which on…
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My suggestion is:
Add a variable to adjust how many doors one player can own at a time.
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Original issue reported on code.google.com by `rok...@summit-gaming.com` on 22 Jul 2012 at 2:01
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The problem is that everytime i try buy i door, it wil keep stay: uowned and i
get this error:
You've bought this door for $20
DarkRP\gamemode\cl_init.lua:1045: bad argument #1 to 'match' (strin…