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When editing a badge, or creating a new badge, the form will always return an error. It seems like there is a bug in the validation part of the badge input system.
For example, when editing default…
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## Description
I'm implementing a dispatcher which receives many requests per second. It'll queue them using Bull, then, sends them to another service which is limited to 10 requests per second, …
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One of my components changes state in order to render an InputText, the state change handler has set `LayoutAnimation.configureNext` to animate this state transition. It seems like this is being fired…
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HI all 👋
This issue tracks the discussion for driving Rust futures on the local JavaScript thread (with a working implementation).
## Why?
Currently, writing asynchronous Nodejs functionali…
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## Responses poll
Currently while I am working on refactoring multiple aspects of the `utoipa` lib for the coming release 5.0.0 this is good place to introduce some improvements to current workflow…
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I am currently receiving the error mentioned above when I try to compile code utilizing a TokenSigner, however did not receive any such error when using a CookieSigner. This only began after recently…
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**Game Version:** 1.0.7.80689b4
**Mod Framework:** BepInExPack_V_Rising v1.691.3
**Mod Used:** BetterMissions v2.0.1
**Description:**
After loading the game with the BetterMissions mod, mi…
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We should port the hardware clock sources to the new API added in #615.
- [ ] APIC
- [x] HPET
- [ ] PIT
- [x] TSC
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[Warheads]
GetEffectTypes=
爆炸时,弹头发射者从弹头击中对象身上获得来自受害者的AE
[Broadcast]
Broadcast.GetEffects=
广播塔获得来自听众的AE
[Stack]
Stack.SourceAttachEffects
Stack.SourceRemoveEffects
判定对象符合条件时,stack来源增删AE(实际…
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**Describe the bug**
C++ types in a nested namespace are not added to a group, even though they are entirely within the opening and closing markers for the group.
**Expected behavior**
For th…