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### Background
**J9Method_HT**
This is a part of the DLT Optimization. The Dynamic Loop Transformation attempts to identify a selection of candidate methods to be optimized.
Keeping in mind the str…
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**Describe the bug**
When you place a bed and then set your spawn on it. Walking away far enough will cause the game to think that your bed is missing or obstructed.
**To Reproduce**
Steps to rep…
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So basically I am running this
`import random
def poison_code_data(dataset, trigger_comment="# malicious code", target_label=1, poison_fraction=0.1):
poisoned_data = []
total_poisoned …
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Easyfarm seems to like prioritizing far away targets rather than close ones. Generally this leads to me being pulled through a bunch of aggressive mobs and then consequently dying.
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# Description
Bitcoin artist, Tommy™️ , paints an original onsite!
### What is this idea? Give us as many details as possible.
**[** Live painting experience with Tommy™️ **]**
Tommy will set…
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https://2o181o28.github.io/2020/03/17/wine%E8%BF%90%E8%A1%8CQQ%E9%9F%B3%E4%B9%90/
Some dying memory...
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### Description
When dying in dungeons map 2522, 2569, the character is resurrected in a cemetery near Stormwind, how to fix this?
### Branch
master
### Operating system
Windows 10 x64
…
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e.g.
- ensure person a gets to a location within x moves.
- kill an enemy before they reach a certain location.
- prevent a person dying
- heal a person
scrom updated
9 years ago
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Combat might allow for a more interesting AI. Giving the ability to `attack(direction)` for micro and attackRandom() as a high level attack a near by ant if it exists could be cool. Ants could have n …
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Dying while in a different form of gravity causes the player to respawn with standard gravity, but whatever perspective the player was rotated to on death