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### Context
Currently it can be difficult to debug complex interactions in Excalibur, some guess work and experience is required. It can also be difficult to simulate issues that only occur at high s…
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### Context
Currently it is unclear to the community how to do local development on Excalibur while also working on a game. @justjoeyuk brought this issue up in the discussion for #1123
### Pro…
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### Context
Drawable objects (like actors) can be scaled by a ratio, but not by an exact pixel value. In some cases, I'd like to be able to set the size of an actor to something very specific (like t…
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🐛 **Bug Report:**
Stormchops (http://db.excalibur.ws/?spell=43730) can be applied to target units and the proc also triggers on every recieved hit. The results are beutiful but definitly not intend…
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This is a repost of [issue 650](https://github.com/git-for-windows/git/issues/650), which was closed as invalid. I believe the invalid label was a mistake. The issue is still happening in 2.7.4. If…
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It would be great if the /tp command would work for World Visit Destinations when you're nearby the main Aetheryte in Limsa/Ul'Dah/Gridania. For example, if /tp Excalibur would automatically queue me …
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### Context
Currently, only bmp, jpg, and png image types are support in excalibur texture system. Raster graphics have a few downsides, notably their potentially size and problems scaling up.
SVG…
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### Open Question to @excaliburjs/core-contributors
Should we remove this implementation in favor of something more like [this](https://github.com/excaliburjs/sample-shootemup/blob/master/src/actors…
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I am having a problem with pointer events on child actors, where the area that triggers them, seem to be based on the original position of the child, rather than their current position.
I have this…
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The camera update, and thus strategies, are being applied prior to the actor updates. This means that the camera position is computed using a stale position. When large velocity values are used, thi…