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** tl; dr **
Players are shooting rails at each other beyond 10km using painter
** Full info **
My understanding is that painter calculates when to shoot based on the projectile max range, which …
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**Current situation:** When we have inactive tabs enabled in the app, we do not update the UI/fire a redux action while the tab tray is showing when a tab moves from active → inactive. Therefore it’s …
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### Client Version:
515.1646
### Issue Summary:
ED-209 Security Robots patrol feature automatically turns off when set to patrol the station even when the AI turns them on
### Round ID:
[242320](…
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Currently, the way Firing works is that the additional Fire support is transitory, i.e., doesn't actually change the values of the fired dice. This is an issue because of konstant, which would maintai…
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**Checklist:**
- [* ] I updated to the latest version available
- [ *] I cleared the cache of my browser
- [ ] I have confirmed that this is an issue with this project and not an integration …
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## Is your feature request related to a problem?
*Please describe.*
Some alerts once detected can take days to resolve.
## Describe the solution you'd like
it would would nice if we coul…
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20x Cell/Utils.lua:1915: attempt to index field 'db' (a nil value)
[string "@Cell/Utils.lua"]:1915: in function `UpdateOmniCDPosition'
[string "@Cell/RaidFrames/Groups/SpotlightFrame.lua"]:281: in f…
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Currently fire-picker is injecting everything all at once into the tab the user is on when opened. This solution is a good way to do this operation but our current implementation of it is slow and has…
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**Description**: Toasty fire having troubles doing cast singed buff on players nearby.
**Current behaviour**: Toasty fires give no buff or slow buff to nearby players. The game object seems to p…