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I'm attempting to write a map import/export handler for a platform game that has rooms of arbitrary size that can be moved around. In Tiled this translates to a world with multiple tilemaps. Reading…
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Hi all
I noticed some things in the current [Freedoom manual](https://freedoom.github.io/freedoom-manual-en.pdf) that may need updating:
**Differing 'AutoMap' item names**
In the "Special Items…
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# Welcome to **Prism**: Redefining Social Media
*"A platform that evolves around your connections and creativity."*
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## **Introduction**
Prism transforms traditional social media by foste…
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### Describe the bug
`.exr`/`.hdr` converted HDRIs with the NVIDIA Texture Tools Exporter using the BC6S format have severe clipping and artifacts inside the toolkit and runtime (with RR off, its a…
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|GameID|GameState File|
|-|-|
|c57441671e1fa159bb87317ed91dd5a2|ClientGameState-1713813494-[20-20].txt|
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### Environment
MegaMek / MekHQ
### Description
It would be interesting if there was a 'watertable' setting for maps that could dynamically (at game launch) change the water depth. (This came up …
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Seems like I'm randomly crashing alot. Nothing specific I do seems to reliably reproduce it, but it happens within a few minutes of joining a server and happens consistently. It still happens when I g…
ghost updated
2 months ago
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Add a location where the player can spawn and press a button to start a game.
This would also be the location to where the player would get teleported after the round have finished.
Similar to wha…