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If you use gameobjects in a FinalIK bone chain they end up optimized away.
Would it be possible to make the optimizer aware of FinalIK components?
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**Describe the bug**
Any NetworkObjects already in the scene upon connection are synchronized as expected. Their inner `IsSceneObject` property is set to `true`. If the NetworkManager is shut down, …
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- Unity Bug Tracker Ticket: [IN-86387 - Type Construction Cast](https://unity3d.atlassian.net/servicedesk/customer/portal/2/IN-86387)
- Related to loading/deserializing behavior graph data back into …
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See this Blend File.
https://github.com/Ifelsethendo/Blender_Bugs/blob/main/Add_Object_Bugs_Parenting.blend
Jump and grab the rope. If you don't jump too high it should grab the rope like Spider-…
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### Description
A clear and concise description of what the bug is.
### Reproduce Steps
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
### Actual Outcome
A c…
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**Feedback**
Version 1.10.0 has been published in the package manager, but it's not visible/released on github (https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases).
**Sug…
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Hi
I have a custom player prefabs where each client sends a payload of the prefab he had chosen to play with, the server has Connection Approval enabled and from there I successfully decode the dat…
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This is intended to be a meta-issue tracking possible performance improvements by micro-optimizing stock methods.
The focus is mainly to try get ride of some overhead during part compilation and scen…
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### Description
Networ transform and client netwirk transform not working, client is owner not working
I'm currently using unity with parrel sync
A clear and concise description of what the bug is.…
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Is there a way of improving lighting in my scenes?