-
In the absence of documentation, the best way to figure things out is IDE autocompletion. Sadly, for generated files it doesn't work (at least in vscode on windows).
I've opened the issue here, ple…
-
**Issue:**
I'm getting a error when running "cargo build" command in the gdextension folder. Seems like windows is blocking the access to godot but not really sure how to resolve it. I've tried runni…
-
I've been trying to build godot-cpp for a while now and I keep getting the same errors. I've tried reinstalling mingw and g++ and even on multiple computers but I keep running into the same problem.
…
-
Issue Codes:
https://github.com/godot-rust/godot-rust/blob/25603b047364cde1ab1267cb41579a2734ab01d5/gdnative-core/src/object/instance.rs#L104-L209
Reference Information:
https://github.com/godot-…
-
Are you working on it? If yes, I might help, or I'm thinking of doing this from scratch
-
***Bugsquad edit:** This issue has been confirmed several times already. No need to confirm it further.*
___
**Godot version:**
3.1 stable
**OS/device including version:**
Windows 10 Pro 18…
-
Hello, I have a project and I built the rust portion with `cargo build --release --target aarch64-apple-ios` and I put it in the GDNativeLibrary path thingy with that dylib. Then I followed the instru…
-
### Godot version
4.0 beta7
### System information
Windows 10
### Issue description
Well, really don't know what is real problem, but hope we will find it.
I am trying to export Android projec…
-
package `gdnative-core v0.10.1 (https://github.com/Bromeon/godot-rust.git?branch=feature/godot-3.5#5ddd7023)` cannot be built because it requires rustc 1.63 or newer, while the currently active rustc …
-
My Engine throws the following errors:
E 0:00:01.293 open_dynamic_library: Can't open dynamic library: /home/samuel/algodot/test/project/addons/algodot/lib/libalgodot.so. Error: /home/samuel/Desk…