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something is amiss...
:-o
https://examples.x3dom.org/gltf2/
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**Describe the bug**
I get the following stack trace when trying to export as gltf.
```
Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender\2.80\scripts\addons\i…
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I think as gltf2 growing as standard model/scene format would be good to have support for it
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Does this project support 8 bone weights on GLTF2 export?
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There seems to be a memory leak when importing some gltf2 objects:
```
=================================================================
==2509==ERROR: LeakSanitizer: detected memory leaks
Dir…
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This are some fixes in GLTF file format,
*** Camera "Aspect ratio" could be zero( it is a optional value in gltf file),
*** Set the nodes names as "id" so the bones can point to right node.
*** Se…
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Let's have a talk about 2.79 support ...
My thought:
- Removing support at 2.82 release (feb. 2020). That means:
* change the source of master with result of "strict 2.80", that is master of B…
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When importing gltf 2 files, the value of `aiAnimation::mTicksPerSecond` is incorrect (at least in some cases).
According to the documentation, the value of aiAnimation::mDuration is in ticks (http…
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I've managed to export FBX to gltf2 with the syntax.
assimp export fileIn.fbx fileOut.gltf -fgltf2
When validating over at [Khronos](https://github.khronos.org/glTF-Validator/) the asset is valid…
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**Godot version:**
v3.1.beta.custom_build.be98a6e
**OS/device including version:**
OS: Ubuntu 18.04.1
**Issue description:**
[Incorrect mesh deformation during animation](https://media.giphy.…
N8n5h updated
4 years ago