-
- [x] Biome lua definition (#72)
- [x] ~~Worldgen should use a seed~~ (#116)
- [ ] ~~Cave tunnels~~ (#118)
-
Terrain would be used as a special object that can blend between multiple materials and use tri-planar texture mapping. Since there is a paint tool now, the user can already edit terrain, but blending…
-
##### Description of the feature
I'm currently programming a chunked heightmap terrain (a huge heightmap divided in several `THREE.Mesh` instances) and started to think about frustum culling.
T…
-
**Godot version:** 3.1
**OS/device including version:** Win 10
**Issue description:**
When trying to use slerp in some (most?) circumstances, the console shows the error:
`Condition ' !p_a…
-
I'm also getting a weird lighting issue where some quads seem to be lit differently to others (this screenshot is with my custom shader but same happens with both the classic4 shaders).
![image](ht…
-
After building off of the latest godot master with the module in the `modules/` folder, I was able to successfully open [the demo](https://github.com/Zylann/voxelgame) , however there are no voxels v…
-
Godot 3.0
Confirmed after seeing it from a QA thread: https://godotengine.org/qa/23965/the-screen-shot-in-the-save-game-porting-a-project-to-godot-3-0
Repro steps:
1) Open the official screen…
-
Elevations on Earth are very exaggerated. For example Mt. Rainier in game is 11,300 m the actual one in Washington State, US is closer to 4400 m.
Does anyone know if there is a reason for this (ie g…
-
I've been running the voxelgame demo project and messing around with it. This is awesome, thank you for publishing it!
Is it possible for me to modify the demo to use smooth Transvoxel rendering? I…
-
is there a way to export the heightmap so it can be re-used in physics engines like CANNON ? (even for large terrains ?)