-
```
[Reported against r13 running on beta 0.9 emulator]
Pressing L to toggle the lights display doesn't work.
Cause is the following code in the GlobalTime.onKeyDown method:
// If we're not…
-
```
[Reported against r13 running on beta 0.9 emulator]
Pressing L to toggle the lights display doesn't work.
Cause is the following code in the GlobalTime.onKeyDown method:
// If we're not…
-
```
[Reported against r13 running on beta 0.9 emulator]
Pressing L to toggle the lights display doesn't work.
Cause is the following code in the GlobalTime.onKeyDown method:
// If we're not…
-
```
[Reported against r13 running on beta 0.9 emulator]
Pressing L to toggle the lights display doesn't work.
Cause is the following code in the GlobalTime.onKeyDown method:
// If we're not…
-
Several tasks to get spot lights implemented
- be able to look through the selected objects in the viewport (and display camera name in viewport)
- add spot light code to the GLSL spot light generator…
-
```
[Reported against r13 running on beta 0.9 emulator]
Pressing L to toggle the lights display doesn't work.
Cause is the following code in the GlobalTime.onKeyDown method:
// If we're not…
-
```
[Reported against r13 running on beta 0.9 emulator]
Pressing L to toggle the lights display doesn't work.
Cause is the following code in the GlobalTime.onKeyDown method:
// If we're not…
-
```
[Reported against r13 running on beta 0.9 emulator]
Pressing L to toggle the lights display doesn't work.
Cause is the following code in the GlobalTime.onKeyDown method:
// If we're not…
-
```
[Reported against r13 running on beta 0.9 emulator]
Pressing L to toggle the lights display doesn't work.
Cause is the following code in the GlobalTime.onKeyDown method:
// If we're not…
-
```
[Reported against r13 running on beta 0.9 emulator]
Pressing L to toggle the lights display doesn't work.
Cause is the following code in the GlobalTime.onKeyDown method:
// If we're not…