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**Describe the project you are working on:**
Any game that uses JSON (especially online games that communicate with webapis). Also relevant for the Godot engine code itself.
**Describe the pro…
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**Is your feature request related to a problem? Please describe.**
In the case of 'Handicap=Auto' , the number of placed stones is not known until the game starts.
So I am afraid to press the 'Acc…
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I noticed two small inconsistencies:
1. In this [test file](https://github.com/MatchmakerExchange/mme-apis/blob/master/testing/test.json#L102) there's a field called **hgvs** which is not defined in t…
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Are there any netplayers out there? It would be useful to confirm whether netplay works as expected when the players have different control layouts selected (eg one player uses `6-Button` and the othe…
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Hi! Yesterday Valve released new version of the game, CS2. Could you kindly tell, if you have any plans of updating current software or, maybe at least, check possability of using it for CS2? Any help…
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While this library has shown to scale up to larger server based use cases and cross-continent P2P connections, the lack of a LAN discovery tool for quick and dirty LAN play makes it hard to scale down…
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### Describe the bug
i inject with xenos and crash soon after
### Steps To Reproduce
load gta
inject with xenos
crash
### Expected Behavior
load gta
inject with xenos
dont crash
### Logs
[…
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In this issue I discuss the overall design for an order book and how orders are matched. We assume an exchange with a **Commitment Service** Involved. The other parties are called **Maker** and **Take…
fredo updated
5 years ago
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Question 1: Why does SpringLobby start with raw TCP and then upgrade to TLS? Why not either stay as raw or start as TLS?
Question 2: Is there a way to get SL to not need to upgrade the connection?
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**Description:**
It's almost 1 month now, the game lags so much on my Macbook. Massive FPS drop when in-game match. The fps are fine (100-150) in the main menu, but in a match, the fps drop to 10-30 …