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This drag and drop module works really well on its own, but it's hard to configure it to work well inside incremental dom components. That's because it was created before we decided to use incremental…
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ngriok connect my server show connect disconnect,and the world is start right.why was that?i see the console of ngroik,and it show connect to google colab
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Build 'Fantasy Metals' is failing!
Last 50 lines of build output:
```
[...truncated 18.43 KB...]
required: String,Boolean
found: String
reason: actual and formal argument lists differ in lengt…
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`AddInstanceForFactory: No factory registered for id F8BB1C28-BAE8-11D6-9C31-00039315CD46
2023-08-03 21:44:32.181585-0700 SVF[33613:1927326] HALC_ProxyObjectMap::_CopyObjectByObjectID: failed to cr…
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**Describe the bug**
Int16 attribute type for vertex stream position doesn't render with d3d11, d3d12 or Vulkan. But works with d3d9, opengl, metal.
**To Reproduce**
Repro using 01-cubes sample: …
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|GameID|GameState File|
|-|-|
|41b3a666246da537681c3765921cbbfa|ClientGameState-88608520-[90923-90923].txt|
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Move from Docker to full VM.
Advantage are:
1. Better security / isolation
1. More features for user
1. Can run docker, systemd ,... (and [distroyboxes](https://github.com/89luca89/distrobox))
…
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All dependencies installed. This issue affects cl-sdl2 as well. Any clue how to get around this?
```
% sbcl
This is SBCL 2.1.3, an implementation of ANSI Common Lisp.
More information about SBCL…
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There are different things we may have that occupy more than one shader location/binding:
- external texture taking multiple bindings - #1721 .
- resource arrays - #822. In Vulkan, these occupy …
kvark updated
4 months ago
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This isn't really a bug in this library, but maybe it's worth doing something about it. I'm trying to use Apple's "Metal Cpp" headers, which they provide for using C++ and Metal (their low level GPU A…