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### Original issue opened by:
Zee2
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Tracking ongoing work to resolve Playables bug with Unity support services.
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### ISSUE MIGRATION
Issue migrated from: https://github.com/microsoft/Mixe…
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### Original issue opened by:
RogPodge
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Tracks revamping and porting this feature from MRTK2 to MRTK3
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### ISSUE MIGRATION
Issue migrated from: https://github.com/microsoft/MixedReality…
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### Original issue opened by:
AMollis
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## Overview
MRTK3 Gaze input doesn't fallback to head gaze if eye tracking is not calibrated or eyes aren't being tracked
## Repro
1. Build EyeGazeExample …
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## Describe the bug
When I import MRTK example package(it imports dependent packages, like MRTK foundation and etc also) from Mixed Reality Feature Toolkit, unity shows error log for all packages l…
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## Describe the bug
I've upgraded my project from MRTK 2.7 to 2.8.2 to fix multiple issues, including one where the grab pointer did not account for layer mask changes at runtime (#10414)
Howeve…
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## Describe the bug
I would like to use any pointer (head gaze, eye gaze, hand rays) to target a hologram on HoloLens 2 and then when tapping down, I would like to start moving it. Ideally I want t…
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## Describe the bug
When instantiating a new SurfaceMeshesToPlanes object and making a call to the MakePlanes method, when compiling and running the application, it throws the following exception i…
ghost updated
7 months ago
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## Describe the bug
Connection to Hololens 2 for the purpose of deploying my application through the build window of MRTK is always failing with the message "Authentication failed! Device Not Found…
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### This issue has been migrated a new [MRTK repository](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity), and the status of this issue will now be tracked at the following location:
…
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### This issue has been migrated a new [MRTK repository](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity), and the status of this issue will now be tracked at the following location:
…