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One of the big frustrations I have over and over again is that I need to provide a texture input for SpriteBatch.Draw() even if I just want a colored quad to be drawn.
I think almost everyone who w…
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I was missing the font in my system, and filter output wasn't giving a useful part of the error.
The log:
```
/home/harry/Content/Fonts/Interface.spritefont
Building Font /home/harry/Content/Fon…
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Hi,
I want to use your library but I can't run the unit tests.
First upon initilization the library couldn't find the julia bin folder. I solved this for now by simply setting _juliaDir in the Ju…
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I cannot seem to pass a LoopLength or LoopStart to SoundEffect.FromStream() enather can I edit these values as they are not part of the class.
please add a way to modify the properties of a sound e…
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Extend the Effect system and pipeline to support geometry shaders (possibly hull and domain shaders as well). We need to see what support for these other shader stages is under various platforms and …
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While the cursor is within a textbox (eg, editing a property on a content item) pressing delete should NOT delete the selected content item but it currently does.
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- [x] spine-libgdx
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- [ ] spine-csharp
- [ ] spine-xna
- [ ] spine-monogame
- [ ] spine-unity
- [ ] spine-tk2d
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- [ ] spine-c
- [ ] spine-cpp
- [ ] spine-sfml
- [ ] spine-cocos2d-…
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If this demo included a bxfr sound sample, that would be helpful.
Basically, any source audio pushed through Content.mgcb is output as a Windows WMA file, presumably because `MonoGamePlatform` is s…
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Three proposed additions which i feel belong in mono-game as a part of it.
rather then as extensions or helper class's. With arguments as to why below them.
1) A overload that takes a starting and en…
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The winforms propertygrid natively supports selecting more than one object, and being able to set a given property on them all at the same time if that property is the same type/name.
However, the o…