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Currently, we calculate inertial drop-off of camera movements per render frame. What we will need to do to ensure a more uniform rate of movement is to scale our inertial drop-off. The idea would be…
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fixed by setting `mixin.util.entity_movement_tracking=false` in lithium config
Crash log:
```
[16:32:47] [Server thread/INFO]: [STDOUT]: Lithium Cached BlockState Flags are disabled!
[16:32:47] …
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### GZDoom version
4.12.2, also current git master, f671018700
### Which game are you running with GZDoom?
Doom 2
### What Operating System are you using?
Windows 11
### Please descr…
Macil updated
1 month ago
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### Operating system
Linux
### Joplin version
3.0.12
### Desktop version info
Joplin 3.0.12 (prod, linux)
Client ID: 3777aa8fe0504a17ad38407b2b950344
Sync Version: 3
Profile Version: 47
Key…
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Hey guys, i am running a Tradrack with Happy Hair, i have a tool head cutter but it needs to be activated by using a y movement not an x movement. looking at the cut tip variables in mmu_macro_vars.cf…
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### Client Version:
n/a
### Issue Summary:
Thruster implants don't have the ion trail, nor do they give you hyperspace movement.
### Round ID:
[240159](https://scrubby.melonmesa.com/round/240159)…
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# V2.4.0 Release Testing 🌱
> [!NOTE]
> **Test Scripts** are available [here](https://github.com/msupply-foundation/open-msupply/wiki/Test-scripts), they are updated as the new features are coming out…
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It would be great to have some nice quality of life improvements on the entity selector. This would only be enabled if the entity is selected - otherwise, move camera, like we have it now:
- Arrow ke…
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- axis x
- axis y
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I'm dragging the "Project_Brutality-master" folder into GZDoom. But when I load up a new game I can't move or jump using the keyboard.