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**_PaulC_ opened the ticket and wrote:**
> Not a new bug but one present in the original game, AFAIK. The default buildings in arctic climate are drawn with snow at one height level lower than everyt…
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**_as_ opened the ticket and wrote:**
> In attached savegame some houses stay under construction for ever. Newgrf debug tools shows that the age of the buggy building stays at 0 years even after seve…
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**_Giant_ opened the ticket and wrote:**
> OS: Windows 7 Ulti x64
>
> Well, as it's completely random, it doesn't happen al the time at this point.
> But in this bug it happened during updating/d…
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**_planetmaker_ opened the ticket and wrote:**
> On level crossings when rail types are active, none of the existing rail type newgrfs known to me (UK Railway tracks, NuTracks, SwedishRails) show pro…
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**_muxy_ opened the ticket and wrote:**
> Game was running on 0.7.5 server and the error "Disconnecting road vehicle" appears on console and process stops. On client side (Win32), get an MessageBox w…
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**_Radium_ opened the ticket and wrote:**
> When loading the newgrf: "BaseCosts Mod Presets 1.0" (Can be found in BANANAS) and setting parameter to 2, road demolish costs are set to 0.
>
> However…
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**_Kerygma_ opened the ticket and wrote:**
> Using r16692 (win32) the vehicles don't get their correct profit displayed on the details page (and the vehicle list). Only running costs are taken into a…
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**_Fragster_ opened the ticket and wrote:**
> on animal farm: 222 cereals & 515 fiber crops, and does not depend on how much I brought to the station. The fish in this industry, I never brought.
**A…
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**_The_Dude_ opened the ticket and wrote:**
> Patch adds a possibility to query OpenTTD server for running game scripts and returns its name and version if any present.
>
> This could be used to s…
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**_oklmernok_ opened the ticket and wrote:**
> r15197 nightly
> no NewGRF
> winXP
>
> I'm testing the new AI-s, when I tried to autoreplace (not autorenew) my aircrafts.
> The console shows wro…