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### Environment
* Code source: Tilia Package importer
* Code version: Tilia.SDK.OculusIntegration.Unity 2.0.4
* Platform version: Unity 2021.3.5f1
* 3rd party dependencies: NA
### Steps to re…
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So far, I've played up to Androgen Assault, and have found these problems:
General Issues -
Fall damage is extremely strict, especially around ladders
Bolt ACR didn't work (Only tried it once on…
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When using CloudXR to stream a scene, SteamVR reports the controllers as Oculus Rift S, however UltimateXR SteamVRControllerInput shows the controller model connected as Oculus Rift S and then says De…
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I use Oculus Rift S to run the Scene named “PoseScene”,for I don't have the kinect camera.I want to my webcam to do the motion capture.I can see the whole scene in my HMD,however,it put error when I …
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Hi, I am wondering if there's any chance of letting the VR User navigate through the space using the VR controllers? That would be awesome, just like the rest of your work, thank you!
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So, I have a laptop that I use my oculus rift s on all the time, and I though maybe minecraft would be cool. So I look up a tutorial and I see vivecraft, and I go ahead and install it. But now wheneve…
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It would be nice to bind in an animated left hand mesh into this scene that was exactly aligned to be holding the controller. (You could make it invisible when you didn't need it.)
![image](http…
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I just downloaded chrome, so it is the latest version. In the flags page of chrome, it only appears me: _WebXR Incubations_ and _Force WebXr Runtime_ , i enable it and disabled it but nothing happens.…
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I tried to use it on a rift. The program opens fine, however, the game won't be projected onto the rift's display. It does open a window that looks like this:
![Capture1](https://user-images.github…
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**Describe the bug**
To recreate this open up the backpack with a battery upgrade in it and try to manually insert a charged/uncharged mekasuit helmet into any slot in the backpack. Additionally it w…