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**Concisely describe the proposed feature**
I would like to have a feature that allows irregular multi-dimensional arrays, which have a shape of (f0, f1, f2, ..., fn, v1, v2, ..., vm) where f* is fix…
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I cant seem to get the UVs to map in test_uv_moolecular.blend example.
Any advice?
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Dear developpers,
Do you plan to add vectorization of SMILEI for 1D and 2D Cartesian geometry soon?
Since it is already implemented for simulation using a 3D Cartesian geometry, I think it wo…
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## To Do
- [ ] use WEPP for channel routing
- [ ] incorporate RAP
- [ ] SBS map
- [ ] compare RAP to NLCD shrubland to NRI point data
## Potential Tests Sites
Murphy Creek
Reynolds Creek
…
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Hi,
I believe I may have found a bug in version 6.8. I am generating particles from a surface that has material properties and an ignition temperature on that surface. The particles released then dec…
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I would like to add color information to the particles. This would also involve adding an initial color to the emitters.
@doyubkim Are you in favour of this, or should I look for an alternative wa…
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e.g., based on Ginzburg–Landau functional
(Possibly relevant) papers:
```
@article{chiu2011conservative,
title={A conservative phase field method for solving incompressible two-phase flows},
…
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I'm having a problem in which the decals always render on top of particles from the default Particle System. I'm using Unity 2020.1.1f1 and URP 8.2.0. Here's an example of the problem with the related…
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I decided to write a list of nodes that can be implemented. If you have questions or suggestions, then write your opinion. I decided to write this list now so that it would not come as a surprise to t…
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When running an instrument that uses an MCPL file as a source with MPI, McStas simply runs the exact same MCPL input file in its entirety on each core and adds the results together. This poses several…