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**Is your feature request related to a problem? Please describe.**
The existing pathfinder chooses suboptimal paths for my routing node because it does not account for the opportunity cost of using m…
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Details incoming. Feel free to submit recommendations
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Can we derive enough information to generate an optimal step by step path to getting all the altars?
see: https://jeanropke.github.io/RDR2CollectorsMap/
Seems like with the map points being coor…
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Hello,
the path preview on the navscreen leaves tiles with buildings and NPCs highlighted, even if the mouse was moved to a totaly different path, which wouldn't cross these tiles anymore. See scre…
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https://github.com/mogggen/AI_Lab_3/blob/8376c4c15776a4402504682eee263f8f1dc6495c/pathfinding.py#L35
move from start (last A* was called from this node to the end of the path (that was returned ove…
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```
this is an enhancement request for an additional config bundle.
Thsi would ask some questions about the intended usage of the bots -
will you be pathfinding, do you need to work with sounds, do …
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### What happened?
ice and fire needs citadel as dependency, citadel changed a couple things specifically to solve problems with ice and fire... making ice and fire incompatible with citadel, would i…
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### Description
A visually empty grass tile to the left of the Tormentor on the Radiant side is marked impassable for pathfinding.
This leads to unexpected pathing when near that tile. (See video …
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### Describe your idea
It is not uncommon for articulated vehicles such as semi-trucks or trucks with trailers to do U-turns on roads with sufficiently wide medians. However, I'm observing that art…
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a tameable entity that lets you remotely interact with things based on your color code
Essentially, it be just like the drygmy, would chunkload, and would give you access to up to 16 different intera…