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For example a carpet is not really a block but we shouldn't fall through it.
See also :
- fences
- doors
- bars
Currently we'll consider a carpet has an empy bounding box but that's not perfect.
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It looks like there is a duplicate entry in the list of exits:
https://github.com/thebracket/bracket-lib/blob/master/bracket-pathfinding/examples/astar/common.rs#L101
and
https://github.com/thebrac…
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**Reported by KZK on 10 Sep 2009 04:02 UTC**
Angband and Zangband have very poorly written pathfinding. This ticket is to address these severe shortcomings. Watching in angband as creatures attempt …
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I was wondering if more advanced levels are available, since the documentation says there are dan levels.
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Likely depends on #104.
We need to construct a navmesh from the passability data stored in the map file, create paths for bridges and carve out areas where there are buildings and other map objects…
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![QQ截图20200222031048](https://user-images.githubusercontent.com/18331515/75064301-a2183a80-5521-11ea-8ad0-3c77b98a8dfd.png)
![QQ截图20200222031105](https://user-images.githubusercontent.com/18331515/75…
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##### Minetest version
```
5.1.0
```
##### Summary
The pathfinder (`A*` and `A*_noprefetch` algorithm) sometimes takes a hilariously complicated and long path to a close destination. This does …
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@LoneGazebo I had a potential "lightbulb moment" as to how I could add more leader dialogue textkeys without consuming memory or tanking performance (which you said were problems with my previous idea…
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I love the spiral course with the headlands. I've had a lot of problems with the normal way. One thing I've found though is it will cut across corners which are generated. This is fine in a normal sq…
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### Describe the bug:
So, I have a grid of 25x50 `canvas.Rectangle`s and I want to change the color of each of those rectangles. I'm using a nested loop to update each rectangle's color but the updat…