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## Description
When launched using an .m3u file, some PlayStation games do not link to the game on RetroAchievements (as if the checksum doesn't match), while the same image works when launched dir…
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Some user reports that this cheevo specific cause issues in Retroarch using mupen64 core.
https://retroachievements.org/achievement/48518
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Hi, right now to use the AddHits flag you need to have a Hit Counter to the new Non-AddHits condition to make the flag work
I think will be a better Idea to remove that requirement because that jus…
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RetroArch version:
1.7.6
RetroArch cores:
Nintendo - SNES / Famicom (Snes9x 1.60 e5ee711)
Game:
Mickey's Ultimate Challenge (SNES): http://retroachievements.org/game/1029
Achievement:
Cle…
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From the docs on leaderboards (https://github.com/RetroAchievements/docs/wiki/Leaderboards) it seems that only one multiplier can be applied to a value.
However, when I compile code like this...
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gdeOo updated
5 years ago
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@Jamiras
According to the [Game Identification page](https://github.com/RetroAchievements/docs/wiki/Game-Identification#megadrive-genesis), in the Mega Drive case the entire file is hashed.
But t…
meleu updated
5 years ago
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This is the link when I go to Super Mario 64 tickets and select "All Tickets" instead of "Open Tickets": https://retroachievements.org/ticketmanager.php?t=0&g=10003&u=
If you scroll down to the bot…
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Currently time is displayed ``Minutes : Seconds . Milliseconds``. This is not easily or naturally parsed for most users. For better presentation instead display it as ``Hours : Minutes : Seconds . Mil…
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An ID of 0 is currently sent to the backend when running an unlinked title. I'm not sure at which point this is triggered, but because of that a user's recently played titles page will contain an empt…
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As in pressing ``pause/break`` twice.
The only way I could see to get the overlay back is to restart the emulator.
It's already understood that the overlay does not work in full-screen mode.