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#### Imported from https://bugs.launchpad.net/bugs/1548491
|Property|Value|
|----|----|
|Reported by|[Pierre Bédard (pbedard47)](https://launchpad.net/~pbedard47)|
|Date reported|Mon, 22 Feb 2016 20:…
twpol updated
8 years ago
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### LiquidBounce Branch
Legacy
### LiquidBounce Build/Version
b97
### Operating System
Windows 11
### Minecraft Version
1.8.9
### Describe the bug
using simulate inventory o…
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Be able to use dupliverts to add blocks instead of raw duplicating values. This will make playback much faster, save disk space, and also just process quicker. One challenge: dealing with rotations of…
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ICP can't handle very large rotations:
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The rotation for input/output channels should be aligned, i.e. the rotations should be the same.
![image](https://user-images.githubusercontent.com/4263537/170706590-f507a219-6b6a-497c-926b-89834c8…
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We would like a convenient setting for performing a brute-force translational, but not rotational, search; this can currently be achieved by hacking some flags but is not ideal.
The current options…
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### Describe the bug
If a logfile is filled out quickly enough, it can be rotated several times per second. The throughput counter however lives in `IOHandler`, which is re-created on file rotation…
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Just gave this ago with the CV1 and Zelda Wind walker and its amazing. I used the gamecube version and it felt like a VR native game. I only played about an hour or so but the biggest problem I had w…
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Currently I am trying to export a custom object using GTA:SA standard bone set-up, which i took from a PED, because I am trying to create a map with custom animations in it. I realigned the bones to f…
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Is there any way with the current system to configure certain `GizmoTarget`s to not be editable in certain gizmo modes? For example, I want some entities to not be rotatable and some not scaleable (th…