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Parik27
/
DragonFF
Blender Add-on to edit RenderWare and GTA Formats
GNU General Public License v3.0
373
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129
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Blender version
#349
dilmaev
opened
4 days ago
4
Simply importing and exporting in Blender makes the room dark.
#348
kamikami333
opened
1 week ago
3
Bug in the game after editing the model
#347
serand2048
opened
3 weeks ago
4
Import all map segments at a time and export the map as DFF files
#346
ReleaseN
opened
1 month ago
3
exporting ped bones doesnt work correctly
#345
riizom
opened
1 month ago
11
Problem with the Map Import of Gta San Andreas
#344
Gabbrieh
closed
1 month ago
7
Strange behavior of the COL exporter
#343
Calvin-rgb
closed
1 month ago
5
Bug with txd feature
#342
Manu2001tek
closed
2 weeks ago
3
Incorrect position of normals in .COL
#341
Calvin-rgb
closed
2 months ago
2
Discord Channel
#340
Calvin-rgb
closed
2 weeks ago
4
Change the behavior of some export options
#339
Psycrow101
closed
1 month ago
3
Multiple Meshes
#337
Psycrow101
closed
2 months ago
4
version 0.0.2 doesn't work
#336
Thanawat200807
closed
2 months ago
1
Sorting the hierarchy
#334
by-tndy
closed
2 months ago
23
An emergency call, a five-year-old problem!
#333
123xiaobin
closed
3 months ago
0
Transparency and double-sided issues
#332
j0hnn1e20
closed
5 days ago
3
Small fixes to dff exporter
#331
jgooderham
closed
3 months ago
0
I can't export my custom dff
#330
pepengi
closed
3 months ago
2
I Have New Problem Whit Load The Ped In Blender
#329
A-for-AMIR
opened
4 months ago
0
Error When Exporting Dragon F F GTA Model
#328
A-for-AMIR
closed
3 months ago
6
Incorrect calculation of bounding box and sphere box on vehicles
#327
Shuubaru
closed
3 months ago
4
List index out of range when importing Renderware 3 DFF model
#325
hejsanbajs
opened
4 months ago
2
Error importing DFF model
#324
korolevkh
opened
4 months ago
0
DFF Exporting Positioning & Texture Issues
#323
Flashfx05
opened
4 months ago
0
Randomly flipped tris for imported map objects
#322
jgooderham
closed
4 months ago
3
DragonFF Export - Wrong Right To Render Bytes for Shadow the Hedgehog
#321
dreamsyntax
closed
1 month ago
4
Imported default GTA SA car looks different in Game after exported from blender.
#320
mjasiukiewicz
opened
5 months ago
3
The raindrops enter the object that i created
#319
darkerthanyin
closed
2 months ago
1
error while exporting
#318
ripkoondieeq
closed
5 months ago
3
Import TXD support
#317
Psycrow101
closed
2 months ago
1
Map import collisions
#316
jgooderham
closed
4 months ago
14
question about LOD (GTA SA)
#315
scorp2007
closed
5 months ago
4
I've run into some problems after exporting DFF
#313
darkerthanyin
closed
5 months ago
1
When exporting a custom GTA III Skin, the rotation seems fricked up. Is there a fix?
#312
jaigitrep159
closed
2 months ago
13
Exporting DFF with a custom version of 3.2.0.0 (according to GTA III's player.dff) results a "Sections.write_chunk()" error
#311
jaigitrep159
closed
5 months ago
2
Use forward slash instead of an escaped backslash
#310
Psycrow101
closed
5 months ago
0
Binary IPLs for San Andreas
#308
jgooderham
closed
5 months ago
3
Exporting skin with version from GTA III (RW 3.3.0.2) = GTA VC (or maybe III) crashes
#307
jaigitrep159
closed
1 month ago
8
Import error
#306
bingusgaming490
closed
2 months ago
1
Read Material Split - Map Import
#304
blckdot
closed
5 months ago
2
CS model distorted (GTA:VC)
#303
GrimShaw245
opened
5 months ago
5
Cannot replace CS models in GTA: Vice City
#300
GrimShaw245
closed
5 months ago
6
issue when importing
#299
20xray
opened
6 months ago
1
Item rpGEOMETRILIGHT flag breaks the render
#298
Calvin-rgb
closed
5 months ago
1
Don't work export collision
#297
Calvin-rgb
closed
5 months ago
6
Lights Material cannot be configured
#296
j0hnn1e20
opened
6 months ago
0
Problem When Exporting Col File
#295
j0hnn1e20
closed
7 months ago
3
use bmesh.from_edit_mesh in edit mode
#294
whoozle
closed
7 months ago
0
Changes don't save after export
#293
OrtoDogge
opened
7 months ago
9
Removed deprecated Mesh.calc_normals_split and Mesh.use_auto_smooth for Blender 4.1
#292
Psycrow101
closed
7 months ago
0
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