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You can use [MEGA65INFO](https://files.mega65.org?id=3eeb7d82-8bd7-44b7-82b6-cef29d123b0e) to retrieve this.
- Platform: MEGA65
- Core Commit: 93d55f0
- ROM Release: V920377
M65 does not dete…
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Arcade has the ability to draw hitboxes for a Sprite, SpriteList, or Scene. However, this function essentially loops on every sprite, and makes a call to `arcade.draw_line_strip` with the adjusted poi…
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Some examples on trunk still use the old-school sprite loading instead of `sprite_load`:
```C
fp = dfs_open("/background1.sprite");
sprite_t *background1 = malloc( dfs_size( fp ) );
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rasky updated
6 months ago
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A list of sprites needed, we do not really have an art direction other than stay kind of close to default ss14, if you get inspired and have an idea you can run with it, if your sprite so needs it gam…
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![Image](https://github.com/overbound/SonicTimeTwisted2.0/assets/32524065/09b7389b-3525-4281-a734-ef8ac289fb17)
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Forms should be in the format `000_form.webp` most if not all are `000_Form.webp`. The exception is mega which should be `000_MEGA.webp`. This should get fixed at some point; probably in tandem when w…
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Currently, it appears that 2D inset values reference texels with top-left as origin whereas it would make more sense in many cases (and be more consistent with other systems) with bottom-left as origi…
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This is a topic that has come up several times in the past, the sprite module has some parts that are outdated, some parts that are confusing and a few areas that could be tweaked to improve performa…
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In Sunset Riders, during some parts of the game, an object conformed by a group of colored dots can be spotted
I filtered this scene to leave the dots as the only object, they seem to be drawn for …