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The model requires certain features in order to obtain a good fit, but these parameters are not fixed, nor are they necessarily something that makes sense to be optimized for (especially in the existi…
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can we use the BlenderProc to turn off the Shading mechanism? In this way, the real images are directly output as textures to the material. we can ensure that the imported image textures will not be …
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The purpose of this proposal is to explore some of the concerns around the pricing and boost that the beaver and Kuebiko provide.
Some believe it is too powerful and won't be sustainable for the ec…
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**Submitting author:** @valdanchev (Valentin Danchev)
**Repository:** https://github.com/valdanchev/reproducible-data-science-python
**Version:** v2.1.2
**Editor:** @ShanEllis
**Reviewer:** @TomDon…
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```
28.01 01:42:11 [Server] Worker-Main-4/INFO Received new training data for mana-and-artifice:manaweave_patterns/knot2
28.01 01:42:11 [Server] Worker-Main-4/INFO Skipping loading recipe mysticalag…
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Now that Godot includes [a wireframe mode for the 3D viewport](https://user-images.githubusercontent.com/180032/30556362-e57c2336-9caa-11e7-859c-008b9f82f994.png), more viewport rendering modes could …
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Presently, we have the stats `hp_percent` and `mp_percent`. And as expressed in [this forum post](https://opengameart.org/forumtopic/please-add-hp-and-mp-regen-percent-attributes), there's a desire fo…
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### 路由地址
```routes
/acs/journal/:id
```
### 完整路由地址
```fullroutes
/acs/journal/accacs
/acs/journal/jacsat
```
### 相关文档
https://docs.rsshub.app/journal.html#american-chemistry-so…
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## @google/model-viewer
Great service! Used to work fine, but just noticed it is now failing to build. We tweaked our package.json a little to try to be more standard; maybe that threw it off? In g…
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## Problem Description
Hi everybody,
We are currently making an estimation of the ESP MESH network to evaluate if the technology could be interesting for our company.
Starting from the "internal_co…