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Put all thoughts and discussions about tech that don't already have a topic issue open in this section. If it's a large enough issue, please consider opening a separate topic on it.
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Hi, Dave, I like the idea your are making a website about yourself, but I do think you have a lot to work on still!
Technical issue: 1. Your selfie image is crushed because you don't have it in you…
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I tried to remove the setting "Knowledge Generation draws from... the faction's tech level" and all pawns spawn without any tech at all.
I'd expect them to know the starting techs like "Electricity" …
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**Describe the bug**
My Arlec bluetooth hub and sensors didnt auto discover in HA. unsure if there is documentation for this. I am not very good with tech stuff so any help would great. I dont have d…
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It would be nice to have a faster way to test animations.
You launch the script and specify an animation to test, possible implementations are:
1. Starts the game and immediately begins combat (s…
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From Module-JS3 created by [kfklein15](https://github.com/kfklein15): CodeYourFuture/Module-JS3#224
### Coursework content
1. Set up a LinkedIn profile if you don’t already have one.
2. Find 3…
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Hello reader.
I started working on this project in 2020 simply because I used it, and original author stopped working on it (and was kind enough to give me write access). I spent quite some time re…
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We have `Base.GMP.MPZ.add!` and other very internal mutating arithmetic operations for `BigInt`s which are used internally within the `BigInt` implementation to implement faster versions of some opera…
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As of now my players and me find those two professions very unbalanced on our quite big server:
1. Players can do a lot of basic foods by themselves and can also harvest basic foods themselves, for m…
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Found during experiments for #859.
To reproduce, compile snippet:
```
public class X {
public interface S {
T s(T t);
}
public void f() {
S s = v -> v ) ;
}
…