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I am using obstacle tower 1.2 binary and `mlagents-envs-0.6.2`, under a **Linux environment**.
```
In [1]: from obstacle_tower_env import ObstacleTowerEnv
In [2]: ObstacleTowerEnv.ALLOWED_VERSI…
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### What type of issue is this?
Incorrect support data (example: Chrome says "86" but support was added in "40")
### What information was incorrect, unhelpful, or incomplete?
Warning error "WARNING…
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my error log:
[Play Games Plugin DLL] 10/25/17 13:52:59 +08:00 DEBUG: Starting Auth Transition. Op: SIGN_IN status: 4
my part of related c# code:
private void _onGoogleBtn()
{
if (!m_bG…
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### Willingness to contribute
Yes. I would be willing to contribute this feature with guidance from the MLflow community.
### Proposal Summary
Currently, mlflow autolog does not properly log …
MigQ2 updated
3 months ago
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@Daniel-Wang should have better details on this for the server side of things:
now that we have bot sims, lets set it up to verify and mark games as legit or not for quickplay. we need to be able …
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As part of the research foundation, building a tool that lets server owners quickly and easily modify the tech tree is highly important. This issue can only be completed after #8163. Project leadershi…
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Hi,
I made a push as usual but now i get this error "Your push was rejected due to missing or corrupt local objects."
I am using Unity and removed those elements in hard drive and copied and paste…
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Hello,
Please let me know how to send binary data using WebSocketSharp.
using Unity 2018.4.14f1 and platform is Android and IOS.
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**Describe the bug**
If you pass a SyncVar field by reference (either with `ref` or `out`) and modify the value, the value will change locally but won't be synced to other clients.
**[IMPORTANT] H…