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If frame drops get too bad, the head snchor API returns a nil value after too much time has passed, and the image becomes head-mounted. We should consider dropping the immersive opacity (if possible) …
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**Description:**
In some cases, attempting to create an anchor will fail which results in the desired anchor points not persisting across sessions despite setting `anchored="persistent: true"` on the…
kfarr updated
7 months ago
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Via https://github.com/w3c/webref/issues/1212#issuecomment-2058877542.
We already use the fact that an interface inherits from `EventTarget` to find target interfaces for events when we extract the…
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### Describe the project you are working on
I know that Godot can export to VR, but it is not compatible with Xcode export. Additionally, it seems messy to not add support for new visionOS features s…
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Is this repo still maintained? No releases, no commits since nearly one year?
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Unable to read joints so far using either method:
var joints = evt.detail.data.joints; is showing an error on load: "SyntaxError: missing : after property id" when loading the page, even when insid…
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Right now WebXR experiences take a best guess at where to place objects so that they will be a comfortable height for the user. Which is difficult when designing something which will be useful for som…
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This comes from [this report](https://github.com/Igalia/wolvic/issues/50) in Wolvic. A blue line was shown when moving out of the security zone (play area) instead of the blue wireframe cylinder.
I…
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## Metadata is currently centralized
```json
{
"name": "GoldenSword",
"image": "https://wearables.sfo2.digitaloceanspaces.com/1d83521d-e9c2-4d9f-bc69-862ac82b588a-goldensword.gif",
"descr…