-
```
GlobalTime.java uses Object3D, which is missing from android.opengl package.
http://code.google.com/android/reference/android/opengl/package-summary.html
```
Original issue reported on code.goo…
-
```
GlobalTime.java uses Object3D, which is missing from android.opengl package.
http://code.google.com/android/reference/android/opengl/package-summary.html
```
Original issue reported on code.goo…
-
```
GlobalTime.java uses Object3D, which is missing from android.opengl package.
http://code.google.com/android/reference/android/opengl/package-summary.html
```
Original issue reported on code.goo…
-
```
GlobalTime.java uses Object3D, which is missing from android.opengl package.
http://code.google.com/android/reference/android/opengl/package-summary.html
```
Original issue reported on code.goo…
-
```
GlobalTime.java uses Object3D, which is missing from android.opengl package.
http://code.google.com/android/reference/android/opengl/package-summary.html
```
Original issue reported on code.goo…
-
# Let's list all games impacted. This way it would be easier to check any potential implementation.
**Games confirmed still have the HW half-bottom screen issue:**
- [ ] 007: Everything Or Nothing…
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Issue mentioned on reddit here: https://www.reddit.com/r/godot/comments/bxxo69/rendering_freezes_in_vive_headset_in_linux_glesv2/
Need to investigate this, see if we can reproduce it
-
No real ideas for this yet, but it should be quite involved (and not in the "complicated/expensive crafting" sense).
EDIT: Quote from a later post of mine:
> Here's some guidelines for what I see as…
-
### Song Name
Polargeist (Red Sun in the Sky Remix)
### Artist Name
GD Hamah
### Source
Youtube
### Youtube Link
https://youtu.be/MVpr8ZnXnsg
### Direct File Link
_No response_
### Song ID
…
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SELECT
d.id,
d.finish,
d.decklist_hash,
cache.active_date,
cache.wins,
cache.losses,
cache.draws,
cache.color_sort,…