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(feature proposal)
Some editors (e.g., vscode with pylance) do not load *.so files for Python API hints (https://github.com/microsoft/pylance-release/issues/242#issuecomment-674288520).
In such…
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some references
https://github.com/Nexus-Mods/node-nexus-api
https://github.com/Nexus-Mods/node-winapi-bindings
https://github.com/Nexus-Mods/Nexus-Mod-Manager
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### System Info
Changing model download path doesn't clear old models from dropdown list
### Information
- [ ] The official example notebooks/scripts
- [ ] My own modified scripts
### Rel…
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better get familiar with [uci](http://wiki.openwrt.org/doc/uci) before luci
http://wiki.openwrt.org/doc/techref/uci
the following items should be covered
- GO-UCI -- Go bindings of libuci. APIs sho…
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I was following the tutorial and had a linker problem at the last build step
I built godot-cpp with ```scons platform=linux generate_bindings=yes use_custom_api_file=yes custom_api_file=../api.json…
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Psudeo-code of some of the tables/general storage stuff we'll need:
```
table Game {
id: @unique(u64)
name: string
system: GameSystem
boxart: ImageRef? …
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Hi there,
I've just switched to 3.4 and wanted to update my godot-cpp build.
I'm running `scons SConstruct platform=linux generate_bindings=yes use_custom_api_file=yes custom_api_file=godot-headers/…
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It could be nice to provide bindings to `glam` so that we would get the same math API even in scripts.
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When the `` element is used to update `managedType`, the *new* value should be used to determine if the method that the parameter is one is `overrides` a base class method or is instead a new `virtual…
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This library will be far from "complete" at v1 due to many missing bindings, but also it will be forever expanding as the web platform expands.
Couple this with the fact that ReScript bindings are …