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I'm not sure if I'm doing anything wrong, but it appears Bevy mixes 2D and 3D games together. The engine appears to be always running in 3D, but if you use a Camera2DComponent, the camera simply switc…
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## Environment
* **IntelliJ Rust plugin version:**: `0.3.136.3514-203`
* **Rust toolchain version:** `1.47.0`
* **IDE name and version:** `CLion 2020.3`
* **Operating system:** `Windows 10`
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`rapier` and `bevy_rapier` just published some awesome improvements that will make the user-experience of using rapier in a bevy game much nicer.
If theses changes are awesome, they also makes the …
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# Context
Consider replacing the current ECS implementation with a more advanced one OR develop the needed features into dces.
My candidates are:
* specs
* legion
Pro:
* more actively deve…
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I am currently trying to generate tangents on the fly for the [bevy](https://github.com/bevyengine/bevy) engine, and to avoid pulling in the `nalgebra` crate, I'd like to publish a fork of this crate …
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**Goal:** Provide a fun, easy to use, well-documented 2D game engine suitable for developers who are just starting to learn Rust. Ideally, the approach taken would not expose any complex concepts suc…
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**Describe the bug**
Stacktrace from a Windows user who compiled it themselves and ran it, then upon minimizing it:
```
thread 'main' panicked at 'assertion failed: child_size.x >= 0.0 && child_s…
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I know that Bevy currently allows the users to draw rectangles, but is there a plan when Bevy will allow the user to draw other shapes such as circles, triangles etc without needing third party extens…
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After tinkering around with bevy for a bit I decided to run the [this example](https://github.com/bevyengine/bevy/blob/v0.3.0/examples/game/breakout.rs).
After building in release mode with several …
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Right now the `ButtonProps` has `context`, `trigger`, and `selected`. Would it be reasonable to add a `hover` state to that as well?
It seems like in some cases `selected` is somewhat equivalent to…