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**Description**
We currently highlight doors with the same color as containers. TAB was used in some games for this highlight (we use ALT for everything).
The color was light purple (red in iwd2),…
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#### Bug description
I've compiled GemRB v0.8.7 with SDL2 and the GLES backend on Rasbian however I'm unable to launch GemRB. I'm using a bg1 data directory that did work okay on another machine (pow…
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This is a question that may or may not become an issue - please close if there's nothing to do here.
![rep](https://user-images.githubusercontent.com/632915/128583051-c45dff00-f704-4514-9f20-3eb85f…
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Change the filename of the image `bg1` into `home_background`. Also I suggest to separate the files. Don't move the index.html files
To Do
- [ ] Create new folder and name it **"images"** for pic…
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Everytime i open help from plugins with.git folder, i got this error from galaxyline
```
...ite/pack/packer/start/galaxyline.nvim/lua/galaxyline.lua:33: bad argument #2 to 'cmd' (no value)
E15: Inv…
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#### Bug description
On 6ff70cbd32589367835aadd35ccb5e6ead233d2a
When building, I'm getting lots of
```
In file included from /home/laula/Games/gemrb/gemrb/core/Map.h:27,
from…
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When you delete footer text 1 and 2, and you put a new overlay, size of picture change ( size between picture and bordure). How i can doing to have the same result with my overlay?
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Q1:如果A和B的items都是排序好的,是不是ZipDataset([A,B])在每个epoch读出来的pair都是固定的?比如A=[a1,a2,a3], B=[b1,b2,b3],那么每个epoch中a1始终和b1配对。这种配对生成方式,合成出来的样本是否缺少多样性呢?我自己简单写了一个代码尝试了下,发现配对是不改变的。
代码如下:
```
from dataset import Zip…
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**Description**
I can't seem to get Infravision working on those two games, double-checked my ini settings, even tried deleting them. Could someone check if it's working for you, please?
**GemRB v…
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自定义组件里面是写的update等方法,但是如何和scene产生联系呢?
Scene.addChild() 不能添加 Component
Scene.addComponent也不能添加Component
那么,自定义Componet是怎么挂着到整个Tree上面呢?