-
Servers can only intelligently set a response’s resolution, if they are adapting to fit a `Width` hint, if they also have a `DPR` hint. For instance, let's say an author wrote the following markup on …
eeeps updated
3 years ago
-
By using webp images, we can keep file sizes low while increasing the resolution of images. This will increase quality in services like [Stadia+ DB](https://stadiaplus.dev/profile/Mafrans/0000/game/05…
-
Hi,
I don't know if I missed something but I can't use `` without altering the quality of my JPGs.
Even though I set quality attribut to 100.
``
My input image weights 344Ko and my rendere…
-
Hello!
This is not actually an issue, but a kind of a "how-to" post, namely how to use the model on a lower-end GPUs. The way proposed here is to generate embeddings on the CPU, convert them from fl…
-
Hello! I was wondering if it was possible to enable HiDPI on 2048x1280? I'm on a M1 Macbook Air - that works out to be 125% scaling. Currently, I have no issue using RDM to set the resolution to 2048x…
-
These are current view capture steps:
1. Add template View to NSHostingController
2. Add it to a custom NSWindow
3. Save as image with [`cacheDisplay(in:to:)`](https://developer.apple.com/documenta…
-
I can't see more than the image, the rest is all black, can't see study thickness or find distance between points with centerlines on the curved MPR, no information at all.
[](url)
JCDHC updated
2 years ago
-
Hey
First of all thanks for this plugin. Saved me a great deal of time.
I'm working on a project where we have very specific requirements on the print layout. Once entering the print dialogue - the…
-
Hi!
Currently huge images (I'm speaking of really huge, 5000x8000px) cause mobile devices to lag and even cause some crashes in webview applications. Is it possible to resize huge images when visiting…
-
Not sure about the feasibility of this, but it would make texture filtering look significantly better.
Also in the meantime, please use gl_texturemode GL_NEAREST_MIPMAP_LINEAR instead of just GL_NEAR…