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- [x] move x/y/z on repeat on animation curve
- [x] rotate around x/y/z axis on repeat on animation curve
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Having the ships just explode when they hit is a silly cop-out, but having them bounce off each other would be far more realistic, depending on shield level. Would also bring shield level down by some…
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Probably need to solve this with predictive physics. Why has the server always thought the ball was within the paddle's y bounds when I used predictive physics? TRY: IF it's in the paddle this frame, …
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I'm observing this with the following container names: s3-api-test-bucket, s3-apit-test-bucket-frankfurt, ss-bench-test-oregon, and swiftstack-bounce.
Specifically, the results for the LIST request…
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This is for the following scenario:
In a mountainy landscape the player adds buildings, the ground gets darkened by their AO and get some bounce light from the green walls. as the village becomes tig…
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**Do you want to request a *feature* or report a *bug*?**
I want to report a bug
**What is the current behavior?**
It is throwing errors.
**If the current behavior is a bug, please provide…
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# Feature Request
Scroll text back and forth
### Is your feature request related to a problem?
No.
### Describe the solution / feature you'd like
I couldn't find it in the documentation: …
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RCTScrollView.m 里找到这个方法
- (void)handleCustomPan:(__unused UIPanGestureRecognizer *)sender
{
//改动地方在这里
if ([self _shouldDisableScrollInteraction] && ![NSStringFromClass([RCTUIManager JSRespo…
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There's an invisible wall on the roof of I13 Alma, just above the door inside the prison yard. It seems to be of the same length as the wall below and seems to only affect bullets and objects heading …
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Edit:
We can't think of a way to optimize so instead we'll just stress test it to make sure it's not too bad.
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Arrow Prediction needs heavy optimization
I think due to arrows now being entirely…