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The current implementation simply returns the current `Node`, which of course works fine because it is iterable.
It is also kind of confusing because `children(node) === node` looks strange. I brief…
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Implement callouts (i.e, calloutlist)
Tracked from the issues marked with an asterix in https://github.com/opendevise/docbookrx/blob/master/WORKLOG.adoc
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Currently, nodes are shown until the matching node.
But if the matching node is a node with children, it appears to be expandable but it isn't. Nothing happens when clicking the expand icon. That's…
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Investigate whether allowing children to breed will result in faster convergence to target.
We could achieve this by taking the best-scoring n% of children (perhaps 10%?) and breeding them together…
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### Current Behavior
When I expand the parent project (Contains more than 100 children) on the project page, then in the GUI it only shows children upto 100, but when I see the list of children via A…
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## Description
Add new public method `DisplayObjectContainer.sortChildrenBy()` for sorting direct children by their property.
`public function sortChildrenBy(property:String = null, asc:Boolea…
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This ticket is created as a follow-up to https://github.com/elastic/elasticsearch/issues/23796
When requesting fields from an empty array, we expect to see an empty array returned.
You can see i…
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Unity version:
2022.3.14f1
The bug:
Gameobject that has children doesn't have a dropdown icon that user clicks to expand/collapse children hierarchy making it look like the gameobject has no chil…
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**Is your feature request related to a problem? Please describe.**
I am trying to use the `DropZone` component together with `Draggable` to implement a simple sorting mechanism.
While doing so, …
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# Sighting report
We observed two SIGSEGV as shown in below screenshots.
![image](https://github.com/spdk/spdk/assets/10446093/cd066e0d-fc2c-4901-a712-69c54d0de911)
![image](https://github.c…